Finally! Issue 1.3 is out

We’ve got some big news today. The long-awaited third issue of Libre Graphics magazine is out! This issue, we handed the editorial reins over to some excellent collaborators. Which makes good sense for an issue called “Collaboration, collaboratively.” You can download it, buy a copy (printed lovingly in Porto, Portugal), or both. We hope you like it and we apologize for the wait.

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New copies of issue 1.2

Dear subscribers, we have just received freshly printed copies of issue 1.2.
We’ll be mailing them today. Thanks for your patience!

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1.4: The Physical, the Digital and the Designer

Libre Graphics magazine issue 1.4: The Physical, the Digital and the Designer

We so often draw a strong distinction between the physical and the digital, acting as if the one is solid, staid and reliable, while the other is born in ether, unreal and untouchable. But this is far from the case.

The digital is merely a subset of the physical. It is a land we’ve come to view as different and distinct, despite its reliance on the physical. Regardless of our perceptions, the two tick along, happily co-operating and relying on one another. As the digital fails to escape the bounds of the physical, the physical comes full circle, embracing its part in the success of the digital.

Graphic design and media arts are fields intimately acquainted with the obvious areas of overlap between the physical and the digital. From the days of air brushing and drafting by hand, to the bringing of those same metaphors into the realm of digital production, designers and media artists are at the forefront of both the conflicts and the embraces of the digital and the physical.

Whether it manifests itself in a workflow incorporating both digital and physical methods, to different ends, or whether it is a transformation which takes place in the space between the two (not so separate as we believe) realms, the point of interaction between the digital and the physical is a special place. And it bears exploring.

Which is why, in issue 1.4 of Libre Graphics magazine, we’re looking at the space where the digital and the physical collide. We’re interested in the border cases, the role of intentionality and happy accident in the mingling of physical and digital, and any and all points of intersection. Whether it’s the translation of a digital drawing to print, the scanning of an old typeface, or any other form of translation, all bets are on.

This time around, we’re interested in collisions. And we want your contributions.

Libre Graphics magazine is seeking submissions for issue 1.4, The Physical, the Digital and the Designer. We want your written or visual work, created with Free/Libre Open Source tools, methods and standards. Flip through previous issues to see what we’ve done in past, then propose to do it again, or better, or to do something else entirely.

Submissions to submissions@libregraphicsmag.com
Submissions for this issue are due by 11:59PM EST, 26 August, 2011

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Thanks, Slashdot!

Yesterday, something like 1,500 people downloaded Libre Graphics magazine. Why? Because we got a little attention from that bastion of geek news, Slashdot, for the interview we did with TheSilentNumber back at Libre Graphics Meeting. So, to those of you who’ve been reading for a while, say “hi” to 1,500 new readers. To those who are new, we hope you stick around and keep reading.

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Look at this layout. This layout is amazing.

Why look, it’s a sneaky little teaser of an in-progress page of Libre Graphics magazine issue 1.3. Ana and Ricardo are hard at work, making things look excellent for the Collaboration, Collaboratively issue. And it looks like it’s going to be fantastic.

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Oh look, it’s almost done

You may be curious about the status of issue 1.3. Well, wonder no more! As of this morning, everything is tidied away and being laid out. Look! Our dummy is even looking good.

camelScreenshot

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It’s pro bono ad time! Again.

That’s right! We’re getting ready to put issue 1.3 to bed and we need your ads. As always, 10% of our pages are reserved for pro bono, community ads. If you’re associated with a project that could use a little more attention, drop us a note at enquiries@libregraphicsmag.com and we’ll help set you up.

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Miss us at LGM? Watch our talk!


At Libre Graphics Meeting 2011, which took place last month in Montreal, we gave a talk about the first year of Libre Graphics magazine. And guess what? You can watch it! Here!

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Waiting for a magazine?

Are you in the Americas and waiting for a magazine? The bad news is that you’ll have to wait a little longer. Due to a strike and lockout at Canada Post, copies destined for anywhere in the Americas (which ship from Toronto) won’t be going anywhere for at least a week. All other shipping is operating normally.

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Coming to a USB dead drop near you

If you’re in Cork, that is. Word has it that Nexus, the hackerspace/makerspace in Cork has come up with a pretty exciting new USB dead drop project. The dead drops have a variety of super cool content, including some of our favourite work from the Blender Foundation, a selection of freely licensed music, Cory Doctorow books and even Ubuntu. We’re incredibly pleased to hear that issue 1.2 of Libre Graphics magazine has also been included. For those not in Cork (like us), it’s also available to download via the Pirate Bay. We’re incredibly excited to see such a nicely curated free culture project on the go.

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