Look! Over there! git!

Have you looked at the right hand side of this blog lately? You may have noticed, beneath the Flattr button and the tag cloud, something new. It’s not only new, but exciting, too. It’s an RSS feed of our git repository. It means that you get to see (almost in real time) what changes we’ve made recently to the progress files of the magazine, what we’ve been up to. We’re pretty pleased to be able to offer another little insight into the way we work. We hope you like it.

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Gendered pronouns

Right now, I’m in the thick of some pretty serious editing. In fact, I’m working on tidying up a feature for issue 1.2. However, in that tidying, I got to noticing something. When constructing a sentence describing the actions or thoughts of some indeterminate person, we hesitate to use gendered pronouns, for fear of appearing biased. Often, this results in using the term “they,” which isn’t actually strictly gramatically correct. So what can we do to be both gramatically correct and relatively non-biased?

The answer that I’m currently adopting is to match the gender of the pronoun to the gender of the writer. So that means male writer, male pronouns; female writer, female pronouns. If we’ve got a lady writer, her example people will also be ladies. By the same token, gentleman writers get gentleman example people.

Fingers crossed, we’ll get a nice mix of gendered pronouns, reflecting the nice mix of writers we feature.

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HCI researchers looking thoughtful

There was a time, maybe two weeks ago, when I was taken by the idea that many of the photos computer science researchers use to represent themselves are posed with the subject leaning forward. I thought of this phenomenon as Computer Science Researchers Leaning Slightly Forward.

Now, just in time for issue 1.2, I’m ready to perpetrate my own visual cliche. It’s called Human-Computer Interaction Researchers Looking Thoughtfully At A Whiteboard. I think this is really the right time for photos of interesting researchers looking interested. So, below, a heavily treated photo of some quite delightful researchers (about whom you’ll hear more when 1.2 comes out) looking interested. And yes, I did ask them to pose like that.

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By the way, see you at FOSDEM

Guess what? I, one of your ever enterprising editors, will be at FOSDEM in Brussels this weekend spreading some Libre Graphics magazine joy. In fact, I’ll be doing a lightning talk called “Libre Graphics Magazine: Bringing F/LOSS Designers Together, One Dead Tree at a Time.” If you’re at FOSDEM, you should check it out.

As I frantically race to finish my presentation, here’s a bit of a teaser. Three slides from the 200 or so that I’ll eventually be using. It’s green!

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Today is a great day to donate

Why? Because today is the day we close books on the finances for issue 1.1. We’ve sold quite a few magazines (but not nearly all of them) and have received some generous donations. But all the money we’ve raised still only accounts for a little under half of the cost of our print run.

As we knew from the beginning of this project, if sales and donations didn’t do the job, we’d have to do it ourselves. That’s why, this afternoon, that’s what we’re going to do.

If you’ve been thinking about donating* or buying a copy of 1.1, today’s the day. Your donation helps us spread around the costs and ensures that, when the time comes to print 1.2, we won’t be too grumpy and broke to do it.

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Let’s look at 1.2

It’s January and things are getting pretty exciting. We’ve gotten lots of great submissions for issue 1.2, Use Cases and Affordances. It’s looking pretty great so far. We’ll be featuring some of our usual suspects, as well as people and work you’ve hopefully not yet encountered.

Here’s a quick look of some of the work we’ll be featuring in issue 1.2.
The columns you know and love from Eric Schrijver and Dave Crossland;
an interview with Michael Terry and Ben Lafreniere about their project, Adaptable GIMP;
some truly excellent video games made with Blender;
and a feature about the advantages of managing your workflow with single-task tools.

Look forward to all this and lots more in early February.

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Let’s talk about cash part 1: the basics

We’ve put out a magazine. We’re working on putting out another one, and to keep on putting them out every three months for the foreseeable future. In the run-up to issue 1.1, we blogged and made public lots of details about our creative and editorial process.

One thing we haven’t talked much about, though, is money. So, if you’ll pardon a slightly long post (and this won’t be the last on the subject), I’d like to tell you a little bit about the nitty gritty financial details involved in putting out a print magazine.

In this post, we’re talking about the basics. The basic reality of Libre Graphics magazine is that it’s part of our mandate to produce a print edition. We do this for reasons of reach and efficacy. One of our major reader groups is post-secondary graphic design and art students. This group is vitally important to us because, for the most part, they haven’t yet developed deeply ingrained software and process practices.

To reach these students, we have to go where they are. That’s why we provide free copies of the magazine to professors, student groups and event organizers who have contact with post-secondary art and graphic design students (and also why the editors do things like teach and guest lecture).

But that means that a lot of copies of Libre Graphics magazine get handed out for free, because we know what it’s like to be a poor student and also that there’s power in being handed something, without having to first consider its potential value to you versus its monetary cost.

All of this means that never, ever do we intend to actually sell every copy of Libre Graphics magazine that we print. It’s just plain not in the model. Our goal, instead, is to break things down evenly: half our print copies get sold, half get given away.

For issue 1.1, we’ve printed 1000 copies of a magazine which is 64 pages long. Half of its pages are colour, the other half are black and white. To do that, our cost of printing was nearly $5000. Because printing is one of those situations where economies of scale really apply, it would cost just about twice as much (around $9000) to print five times as many copies (5000). It’s a case of more being far better, if there’s demand for more.

What that means for issue 1.1 is that each copy of the magazine, just to be printed, costs about $5. Then there’s the cost of shipping. We ship from Canada (for reasons I’ll mention in a later post about government grants). Unfortunately, due to the sheer issue of population, not to mention the regional popularity of F/LOSS, a great many of the people who order the magazine are in Europe or the United States. To ship one magazine within Canada, it costs $2.75. Which means that one magazine sold to a Canadian reader costs a little under $8 in overhead costs. The magazine sells for $12. So we’re in pocket by about $4, which very nearly subsidizes one copy of the magazine given away in a classroom, at a conference or at a festival.

Shipping prices, naturally, get higher the farther the magazine has to go. Shipping to the U.S., we break even. Magazines going to Europe get shipped, en masses, to Portugal, where they’re then mailed individually. Sending a box of 50 magazines to Portugal costs $200. That’s $4 per magazine, which is a heck of a lot cheaper per unit than just sending one on its own.

To break it down more, I can say that if 500 magazines on a print run of 1000 were sold within Canada, we’d just about break even. But that doesn’t account for shipping the free copies. What’s more, that’s a scenario that’s not likely to happen.

So, because our print runs are small and because we want to keep the magazine at a fairly accessible price for those who are buying it, we run, not only with no profit, but for the moment, out of our own pockets. Which is where advertising, grants and different subscription tiers come in. But those are three different posts, for other days.

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Not immune to Flattry

No, that’s not a typo in the title of this post. If you don’t know about Flattr already, you should check it out. It’s a very cool micropayment system which allows users to set a monthly amount and then divide it, in small portions, amongst different cool things. It’s like subdividing a pie: the user has one pie, which gets cut into lots of little equal slices and distributed to a number of different beneficiaries. If you want to know more about the specifics of Flattr, check out its site.

The reason I’m mentioning it is because you can now use Flattr to throw a little support behind Libre Graphics magazine. On our homepage (libregraphicsmag.com), you can now find a nice little Flattr button, next to the Pledgie icon. It’s one more way to support Libre Graphics magazine.

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Call for submissions: issue 1.2

Libre Graphics magazine issue 1.2: Use Cases and Affordances

Use cases, at their core, are about the way users proceed through a system in order to achieve an outcome. Normally, there are lots of diagrams and small details involved in creating a use case. But we’re not here to go over technical detail. Instead, we’re here to talk about that core, the idea of looking at paths of use and interaction.

Then there are affordances, the features of a thing, its possibilities, the ways in which it might come to be used.

Clearly, then, we’re talking about the way things are used and, more specifically, the way things are designed to be used.

As designers, artists, makers, builders, we make things that are of use, in one way or another. At the same time, we make use of the productions of others. We do both of those things on an almost constant basis, in our lives, our vocations, our work.

A graphic designer may design a poster that serves the use of informing viewers about that which it promotes. That same designer uses a set of tools, however diverse, to fashion the poster. Thus, the builder is built for. Both the poster and the tools of the designer have affordances and potential use cases. What, after all, is the proper use of a poster? Is it to be read? Is it to be attractive? Is it to be taken off the wall and folded into a paper airplane?

Our software tools, in their affordances and potential use cases, define for us, to a certain extent, what we may and may not do. Those decisions are put in place by the people who design the tools. Together, as users, developers and all areas between the two extremes, we boil in a constantly reconfiguring sea of use possibilities, material and mental affordances.

Which is why, in issue 1.2 of Libre Graphics magazine, we’re looking at the interconnecting topics of use cases and affordances. We can look at it from a technical perspective but, perhaps more productively, we can also look at it philosophically. It’s about the idea of the affordances of the work, who it’s for, what it can do.
That applies both to the work designers do for others and also to the work of others, as it is employed by designers.

Use, mis-use and happy accidents are all areas to be discussed and explored. We’re talking, this time around, about all these things. And we want your contributions.

Libre Graphics magazine is seeking submissions for issue 1.2, Use Cases and Affordances. We want your written or visual work, created with Free/Libre Open Source tools, methods and standards. Flip through issue 1.1 to see what we’ve done in past, then propose to do it again, or better, or to do something else entirely.

Submissions to submissions@libregraphicsmag.com
Submissions for this issue are due by 11:59PM EST, 15 January, 2011

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Some things are just better in print

Exciting news (which isn’t entirely new news, but is new here)! Last Saturday, we picked up several hundred copies of Libre Graphics magazine issue 1.1 from our printer, Mardigrafe. And guess what? They look amazing. If you like the looks of the print copy, click here to buy one.

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