In Libre Graphics Magazine, to make things a little more understandable, we’re providing a glossary. This glossary covers any potentially complicated or fuzzy terms (mostly technical) that might appear in the issue. This glossary goes next to a resource list, which gives fast details about programs, ideas and tools that we’ve mentioned. So far, for issue 1.1, here’s what we’ve got to explain:
Suggestions for workable, understandable explanations are welcome in the comments.